A design research practice-led inquiry of the domesticated Internet (more)
Encouraging primary school children to reflect on their personal activity data. (more)
familyrituals, electronics, software, bespoke design, ethnography, openlab
Seeking to understand the challenges of working away from home. (more)
familyrituals, electronics, software, bespoke design, ethnography, openlab
The bespoke machine for the Family Rituals' Family One. (more)
familyrituals, electronics, software, bespoke design, ethnography, openlab
The bespoke machine for the Family Rituals' Family Two. (more)
familyrituals, electronics, software, bespoke design, ethnography, openlab
The bespoke machine for the Family Rituals' Family Three. (more)
familyrituals, electronics, software, bespoke design, ethnography, openlab
The bespoke machine for the Family Rituals' Family Four. (more)
familyrituals, electronics, software, bespoke design, ethnography, openlab
The bespoke machine for the Family Rituals' Family Five. (more)
Improvisations with cardboard and GPS. (more)
film, prototyping, maps, visualisation, software, electronics, freelance
A design exploration in film, sketches and prototypes of how tourists challenge algorithms. (more)
The stories of 263 runners in Kensington Gardens before the London Marathon. (more)
A speculation on whether you could hack a runner. (more)
An improvisational process exploring the morality of those who spot runners. (more)
An Augmented Reality application examining how Web 2.0 thinking is changing people's relationships with government and decision-making. (more)
A series of photographic prints summarising a year of daylight at different locations. (more)
An interactive installation for The Glass Factory, Emmaboda, Sweden. (more)
A short film investigating the power relationship between a robot and the householder. (more)
An adventure where Google Maps directions are taken too literally - a five day walk to from Ipswich to Newcastle via Holland. (more)
The reprojection of an old photograph back, from the point at which it was taken, creating the ghostly appearance of a time gone before. (more)
A circuit board that allows the Arduino to use analogue video from a camera. (more)
An exploration of projected interfaces allowing interaction using torchlight, hands and objects. (more)
A broadband connected toy, capable of facilitating games, reading stories and hosting remote communications. (more)
software, electronics, computer vision, physical computing, curiosity collective
A playful realisation of the old proverb - a kettle that is aware of being watched and only boils when ignored. (more)
A visualisation showing how the "shape" of the UK changes over the day with the coming and going of trains. (more)
A tablet PC based device using movement and gesture to simplify access to broadband content for older people. (more)
A study of the effects of personal presentation in home video-conferencing. (more)