Prometheus

Prometheus August 2002

software, computer vision, faces, bt
Prometheus

The Prometheus project was a three-year collaboration between industry and academia which sought to investigate new ways of creating, distributing and displaying 3D television. BT's contribution was the development of high-quality methods for creating and animating 3D head models. The BBC were the lead partner.

I was responsible for developing the marker-free face tracking, implemented in C++.

We demonstrated Prometheus at IBC 2002 [PDF] — see “Research pool takes 3D all the way” (EET UK, 18th September 2002).

Prometheus: Facial Modelling, Tracking and Puppetry (2003). Jeremy M. Thorne and David Chatting. Vision, Video and Graphics. [PDF]
Real-time Production and Delivery of 3D Media (2002). Marc Price, Jigna Chandaria, Oliver Grau, Graham A. Thomas, David Chatting, Jeremy M. Thorne, G. Milnthorpe, Peter Woodward, Pip Bull, Eng-Jon Ong, Adrian Hilton, Joel Mitchelson and Jonathan Starck. [PDF]
The Prometheus Project - the challenge of disembodied and dislocated performances (2002). Jeremy M. Thorne and David Chatting. BT Technology Journal. Vol. 20 (Issue 1) pp. 85-90. [PDF]